I did some clean-up the last few weeks and checked the Airlines Roster, sorting out inactive pilots.
When I worked through the lists I recognized quite there was a big array of rank progressions available. On the one hand, you had members there that were hardly active for longer than half a year, but with captain´s ranks. And on the other hand there were members, who had hardly a rank at all, although they left quite an impact in forum and who were active quite a long time. So I discussed the issue with starlight a bit.
My proposal to get some more fairness into the airline is to add a time-based promotion system in Transit branch.
My idea was to add the following promotion intervalls here in Transit.
Rank 1 (Second Officer/Technican) - Upon having achieved Pilot Certification (i.e. 8/1/16)
Rank 2 (First Officer/ Specialist I) - after one year of participation (i.e. 8.1.17)
Rank 3 (Captain/ Specialist II) - after aditional two years of participation (i.e. 8.1.19)
Rank 4 (Chief Pilot/Specialist II) - granted for special achievements for the organization. Ownership of Rank 3 required for a minimum of 3 years.
In case of inactivity for a full time year, ranks will be removed and the member could be granted "On Stand-by" tag. Should the member return to service, rank could be granted again according to priniciples above, upon contacting the management.
So, what are your thoughts about the system mentioned above? Any idea and input is helpful
I think Captain should have additional requirements, not just time based (especially now as we're not likely to go to Beta any time soon). Nothing major, but something that demonstrates a commitment to the role. Otherwise we're going to end up with a roster full of Captains and no First Officers by the time the game does go to Beta.
In real life, the rank of Captain is a big step up from First Officer. The Captain acts a pilot-in-command on the big airliners, and the pilot-in-command basically makes all the decisions about whether the plane (or ship in this case) is fit to fly, decides on the route, times, etc, and is ultimately responsible for the safety of everyone on the plane (ship). Such things aren't likely to be reflected in this game (although I suppose things like arranging security etc would be) so we'll be suspending disbelief for a lot of it, but maybe there could be a few (relatively simple) tests that a potential Captain could do to prove he's capable of being responsible for the lives of hundreds of passengers.
Although I also think forcing everyone who's currently a Captain to do this to keep their rank would be seen as a bit of a dick move, so maybe this could be a thing that affects future captains.
I think Phoenix basically gave everyone the rank they wanted when he recruited them, and since most people had Andomedas that they wanted to fly, he made them all Captains... then a lot of them disappeared.
Yeah. I like the idea of adding an additional Captain Certification package. As far as I remember, I still have an Airbus Brochure available with some courses and contents that adress the subject. I can take a look at it as soon as I am home.
Concerning downgrading - that was not really meant on my side. Those guys, that regularly pop up here, could keep their rank. But we also have some members here that weren't active since 2015 or 2016. And that is the group of members that haunts me. On the one hand they were active initially, on the other hand they are inactive since 24 months and longer. To be true I have currently no clear approach how to handle those group. Introducing a tag called 'On stand by' is, I guess, the most discrete approach.
mean we speak about an inactivity of two or three years, what is quite a long time.
Well don't you already lose your rank after a month? That's what I thought at least. I agree though more needs to be done to cater towards the lower ranks who keep this place alive. I've tried to keep that up myself, and am glad to see other people share that feeling. I think competency and activity are the two biggest factors to consider personally.
Well, Nizari you don't lose your rank after a month but, if you do not have 3 Take-Off's and Landings in 90 days (both Captain's and First Officers); you get demoted to First Officer, lose your Captains Pay; and can't fly another Commercial flight with Captains Pay until you get another Current Captain Check Ride (3 Take-Off's and Landings) from a Certified Flight Instructor. Also, Both Captain and First Officer need FAR 141 Ground School in their Type of Aircraft once every year. These are Current IGAIR and U.S. FAR 121 Flight Rules. This will be listed in the SOP's.
Hey whatever you choose to do for Transit is fine with me. But it is org policy that inactivity after a period of 30 days is grounds for a soft removal of rank, and then a further 30 days causes that rank to be irrevocably lost, after a contact attempt. So you would be well within your right to remove people from a rank after two months, rather then a year. Just FYI.
Nizari, Actually the removal of rank would be 90 days; not one year. But I see your point. I was just explaining what the rules are in Real Life; since that is what Star Citizen is trying to do. This is a game and we must follow the Org rules until they are changed. The SOP's will explain the IGAIR game rules and yes we will have to follow the org rules until new ones are written and Established. But, the rules as they stand now: removal of rank after 30 days is a little harsh and will triple the work load for Flight Instructors and make the members upset and more apt to leave the Org. These Real Life rules are just a thought ATM; these rules would have to be voted on by the Board of Directors. I think it is a little early to be setting the rules in stone; until more information becomes available from Star Citizen. We just have to be open-minded.
Ah ... nice, and thank you for your contributions . May be I should be a little bit more clearer, what I meant with time based promotion system ...
Let me start with the main problem I encountered when working through the users directory.
So what can you see in the users directory.
1. First, the name of the particular user.
2. The total number of his posts, indicating his activity in the forum, regardless of their contents.
3. The number of likes the person got.
4. The number of points the person got, whatever this points mean.
5. The day he signed at igair.
6. The last time he was online.
So far I kicked out all users who haven´t been online since one year and who haven´t at least left a forum contribution. I mean, even if you aren´t a huge forum poster with a narrow time schedule, one logging-in in 12 months should be in.
Never the less, when I skipped through the remaining data,there remained a vast difference between users, activity and ranks.
May be two fictionary examples here:
User 1: 0 Posts, 0 Likes, 0 Points, joined on 05/04/2016, last time online 08/03/2018, no tag at all.
User 2: 48 Posts, 6 Likes, 0 Points, joined on 03/07/2016, last time online 11/29/2016, Chief Captain
Take a look at fictionary User 2, okay, he was quite active for a while, he left a considerable amount of forum posts, regardless of contents, but never the less - he just was active for just four months and he is chief pilot number now.
In contrast fictionary User 1. He is in the Airline for around two years now. He played according to the rules, signed in regularly . Okay he was not a big Forum Poster, but not everone has to be that.
Here starts my issue then. I think loyality and playing according to the rules should be rewarded too.
So the idea for handling the cases in the user directory was to add a time-based promotion system to bring some order and logic in.
I know that this will not work in all cases, since there were users who haven´t received a branch tag. But for those who got one would be happy about a fair system.
That was the reason why I put the system above to discussion. I mean, may be there were some good ideas to handle the topic around.
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